Super Mario 64 Natively on Android

Found a post on XDA about building Super Mario 64 for Android using Termux, & figured I’d try it out for fun.
Source: XDA Developers: Super Mario 64 can be natively run on Android without a Nintendo 64 emulator

Their instructions worked fine, so below is really just a copy & paste from the XDA post:

➜  ~ pkg install git wget make python getconf zip apksigner clang
Checking availability of current mirror: ok
Reading package lists... Done
Building dependency tree       
Reading state information... Done
apksigner is already the newest version (29.0.2-5).
clang is already the newest version (10.0.1-2).
getconf is already the newest version (0.5-1).
git is already the newest version (2.28.0).
make is already the newest version (4.3-1).
python is already the newest version (3.8.5).
wget is already the newest version (1.20.3-3).
zip is already the newest version (3.0-5).
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
➜  ~ cd Development 
➜  Development git clone https://github.com/VDavid003/sm64-port-android
Cloning into 'sm64-port-android'...
remote: Enumerating objects: 15616, done.
remote: Total 15616 (delta 0), reused 0 (delta 0), pack-reused 15616
Receiving objects: 100% (15616/15616), 22.76 MiB | 5.71 MiB/s, done.
Resolving deltas: 100% (7567/7567), done.
➜  Development cd sm64-port-android 
➜  sm64-port-android git:(master) cp ~/storage/shared/Super\ Mario\ 64\ \(USA\).z64 baserom.us.z64
➜  sm64-port-android git:(master) sha256 baserom.us.z64 
The program openssl is not installed. Install it by executing:
 pkg install openssl-tool
➜  sm64-port-android git:(master) pkg install openssl-tool
Checking availability of current mirror: ok
Reading package lists... Done
Building dependency tree       
Reading state information... Done
The following NEW packages will be installed:
  openssl-tool
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
Need to get 185 kB of archives.
After this operation, 643 kB of additional disk space will be used.
Get:1 https://dl.bintray.com/termux/termux-packages-24 stable/main aarch64 openssl-tool aarch64 1.1.1g-4 [185 kB]
Fetched 185 kB in 0s (214 kB/s)    
Selecting previously unselected package openssl-tool.
(Reading database ... 14219 files and directories currently installed.)
Preparing to unpack .../openssl-tool_1.1.1g-4_aarch64.deb ...
Unpacking openssl-tool (1.1.1g-4) ...
Setting up openssl-tool (1.1.1g-4) ...
➜  sm64-port-android git:(master) sha256 baserom.us.z64   
SHA256(baserom.us.z64)= 17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91
➜  sm64-port-android git:(master) md5sum baserom.us.z64 
20b854b239203baf6c961b850a4a51a2  baserom.us.z64
➜  sm64-port-android git:(master) ./getSDL.sh
~/Development/sm64-port-android/SDL ~/Development/sm64-port-android
--2020-09-20 11:56:47--  https://www.libsdl.org/release/SDL2-2.0.12.zip
Resolving www.libsdl.org... 2604:a880:1:20::181:e001, 192.241.223.99
Connecting to www.libsdl.org|2604:a880:1:20::181:e001|:443... connected.
HTTP request sent, awaiting response... 200 OK
Length: 6784187 (6.5M) [application/zip]
Saving to: ‘SDL2-2.0.12.zip’

SDL2-2.0.12.zip                       100%[=======================================================================>]   6.47M  5.65MB/s    in 1.1s    

2020-09-20 11:56:49 (5.65 MB/s) - ‘SDL2-2.0.12.zip’ saved [6784187/6784187]

~/Development/sm64-port-android
➜  sm64-port-android git:(master) make --jobs 4
...
cp build/us_pc/sm64.us.f3dex2e.unsigned.apk build/us_pc/sm64.us.f3dex2e.apk
apksigner sign --cert certificate.pem --key key.pk8 build/us_pc/sm64.us.f3dex2e.apk
➜  sm64-port-android git:(master) ls
Android.mk   Makefile.split  assets           charmap.txt       enhancements       key.pk8        sm64.jp.sha1  text
CHANGES      README.md       assets.json      charmap_menu.txt  extract_assets.py  levels         sm64.ld       textures
Dockerfile   SDL             baserom.us.z64   data              first-diff.py      lib            sm64.sh.sha1  tools
Doxyfile     actors          bin              diff.py           format.sh          rename_sym.sh  sm64.us.sha1  undefined_syms.txt
Jenkinsfile  android         build            diff_settings.py  getSDL.sh          rsp            sound
Makefile     asm             certificate.pem  doxygen           include            sm64.eu.sha1   src
➜  sm64-port-android git:(master) ls build 
us_pc
➜  sm64-port-android git:(master) ls build/us_pc 
actors  bin   endian-and-bitwidth  level_rules.mk  lib         rsp                  sm64.us.f3dex2e.unsigned.apk  src   textures
assets  data  include              levels          libmain.so  sm64.us.f3dex2e.apk  sound                         text
➜  sm64-port-android git:(master)
Super Mario 64 running natively on my OnePlus 7 Pro.

Homebrewing ALL THE THINGS

Pretty accurate description of what I’ve been up to recently.

Since getting homebrew running on my Nintendo Switch, I’ve been booting up some old hardware & getting homebrew &\or custom firmware running there. The most recent three after the Switch have been my Nintendo Wii U, PlayStation Vita, & PlayStation 3. I’ve had CFW running on my Vita for a while, but also haven’t turned it on in ages. I came back to some interesting to features in the homebrew scene which was a nice surprise.

It took me a little while to get homebrew up on my Wii U, but was much easier than what I’ve been dealing with on the Switch. Same goes for the PlayStation 3. I’ve not yet gotten a chance to play around much with either system, but hopefully that will change in the upcoming weeks. I’ll be sure to post more information then, but in the meantime, here are some helpful sites I used in getting homebrew running on my Wii U & PS3: