So I got a new gaming computer last year, & as usual when I’m running Windows, I don’t login with a user account that has administrator rights. Instead, I login with a regular user account, & if I need to do something as admin, I’m either prompted (i.e.: Installing MSI’s) or I can “Run as administrator” through the context menu. Well it looks like that plan has a hole when trying to use the native win10\win11 Xbox app, & to install at least some games, the two I’m finding now are Halo Infinite & Halo: The Master Chief collection.
Halo Infinite: Administrator approval required for installation.Halo: The Master Chief Collection
So I have a feeling I’m at least going to temporarily give my regular account admin rights to install the games, then I can remove, but it’s ridiculous that Microsoft can’t account for this. It’s not just the Xbox app either. It’s all the bundled “Metro” apps that are installed & updated through the Windows Store. If you try to run Windows Terminal as a different user, that user needs to have it installed. Apps are installed per-user, not for the system, so it’s just one more reason to continue using MSI \ installer EXE’s until this can be done a better way.
Their instructions worked fine, so below is really just a copy & paste from the XDA post:
➜ ~ pkg install git wget make python getconf zip apksigner clang
Checking availability of current mirror: ok
Reading package lists... Done
Building dependency tree
Reading state information... Done
apksigner is already the newest version (29.0.2-5).
clang is already the newest version (10.0.1-2).
getconf is already the newest version (0.5-1).
git is already the newest version (2.28.0).
make is already the newest version (4.3-1).
python is already the newest version (3.8.5).
wget is already the newest version (1.20.3-3).
zip is already the newest version (3.0-5).
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
➜ ~ cd Development
➜ Development git clone https://github.com/VDavid003/sm64-port-android
Cloning into 'sm64-port-android'...
remote: Enumerating objects: 15616, done.
remote: Total 15616 (delta 0), reused 0 (delta 0), pack-reused 15616
Receiving objects: 100% (15616/15616), 22.76 MiB | 5.71 MiB/s, done.
Resolving deltas: 100% (7567/7567), done.
➜ Development cd sm64-port-android
➜ sm64-port-android git:(master) cp ~/storage/shared/Super\ Mario\ 64\ \(USA\).z64 baserom.us.z64
➜ sm64-port-android git:(master) sha256 baserom.us.z64
The program openssl is not installed. Install it by executing:
pkg install openssl-tool
➜ sm64-port-android git:(master) pkg install openssl-tool
Checking availability of current mirror: ok
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
openssl-tool
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
Need to get 185 kB of archives.
After this operation, 643 kB of additional disk space will be used.
Get:1 https://dl.bintray.com/termux/termux-packages-24 stable/main aarch64 openssl-tool aarch64 1.1.1g-4 [185 kB]
Fetched 185 kB in 0s (214 kB/s)
Selecting previously unselected package openssl-tool.
(Reading database ... 14219 files and directories currently installed.)
Preparing to unpack .../openssl-tool_1.1.1g-4_aarch64.deb ...
Unpacking openssl-tool (1.1.1g-4) ...
Setting up openssl-tool (1.1.1g-4) ...
➜ sm64-port-android git:(master) sha256 baserom.us.z64
SHA256(baserom.us.z64)= 17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91
➜ sm64-port-android git:(master) md5sum baserom.us.z64
20b854b239203baf6c961b850a4a51a2 baserom.us.z64
➜ sm64-port-android git:(master) ./getSDL.sh
~/Development/sm64-port-android/SDL ~/Development/sm64-port-android
--2020-09-20 11:56:47-- https://www.libsdl.org/release/SDL2-2.0.12.zip
Resolving www.libsdl.org... 2604:a880:1:20::181:e001, 192.241.223.99
Connecting to www.libsdl.org|2604:a880:1:20::181:e001|:443... connected.
HTTP request sent, awaiting response... 200 OK
Length: 6784187 (6.5M) [application/zip]
Saving to: ‘SDL2-2.0.12.zip’
SDL2-2.0.12.zip 100%[=======================================================================>] 6.47M 5.65MB/s in 1.1s
2020-09-20 11:56:49 (5.65 MB/s) - ‘SDL2-2.0.12.zip’ saved [6784187/6784187]
~/Development/sm64-port-android
➜ sm64-port-android git:(master) make --jobs 4
...
cp build/us_pc/sm64.us.f3dex2e.unsigned.apk build/us_pc/sm64.us.f3dex2e.apk
apksigner sign --cert certificate.pem --key key.pk8 build/us_pc/sm64.us.f3dex2e.apk
➜ sm64-port-android git:(master) ls
Android.mk Makefile.split assets charmap.txt enhancements key.pk8 sm64.jp.sha1 text
CHANGES README.md assets.json charmap_menu.txt extract_assets.py levels sm64.ld textures
Dockerfile SDL baserom.us.z64 data first-diff.py lib sm64.sh.sha1 tools
Doxyfile actors bin diff.py format.sh rename_sym.sh sm64.us.sha1 undefined_syms.txt
Jenkinsfile android build diff_settings.py getSDL.sh rsp sound
Makefile asm certificate.pem doxygen include sm64.eu.sha1 src
➜ sm64-port-android git:(master) ls build
us_pc
➜ sm64-port-android git:(master) ls build/us_pc
actors bin endian-and-bitwidth level_rules.mk lib rsp sm64.us.f3dex2e.unsigned.apk src textures
assets data include levels libmain.so sm64.us.f3dex2e.apk sound text
➜ sm64-port-android git:(master)
Super Mario 64 running natively on my OnePlus 7 Pro.
Pretty accurate description of what I’ve been up to recently.
Since getting homebrew running on my Nintendo Switch, I’ve been booting up some old hardware & getting homebrew &\or custom firmware running there. The most recent three after the Switch have been my Nintendo Wii U, PlayStation Vita, & PlayStation 3. I’ve had CFW running on my Vita for a while, but also haven’t turned it on in ages. I came back to some interesting to features in the homebrew scene which was a nice surprise.
It took me a little while to get homebrew up on my Wii U, but was much easier than what I’ve been dealing with on the Switch. Same goes for the PlayStation 3. I’ve not yet gotten a chance to play around much with either system, but hopefully that will change in the upcoming weeks. I’ll be sure to post more information then, but in the meantime, here are some helpful sites I used in getting homebrew running on my Wii U & PS3: